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Tags give the ability to mark specific points in history as being important
v1.0.0-alpha13
e4a17d92
·
Port to Godot 4.1 as a GDExtension!
·
Jul 22, 2023
v1.0.0-alpha12
51c7a79f
·
Update to Godot 3.5.2 and attempt to fix the contextual menu patch
·
Mar 31, 2023
v1.0.0-alpha11
78caf905
·
Sync only position from physics engine in move_and_collide(), move_and_slide()...
·
Jan 08, 2023
v1.0.0-alpha10
2242249c
·
Fixes #28: Add something to the README.md about tile maps
·
Dec 21, 2022
v1.0.0-alpha9
8b0a85a2
·
Adds div_rounded(), giving a little more precision to log() and exp()
·
Aug 26, 2022
v1.0.0-alpha8
71ee2e84
·
Attempt to fix issue with multiple providers and Apple signing [build godot]
·
Apr 25, 2022
v1.0.0-alpha7
9922f964
·
Fixes #18: Restore the ability to configure the broadphase cell size in project settings
·
Mar 26, 2022
v1.0.0-alpha6
72ea94c4
·
Attempt to MacOS Editor build and sign Windows and MacOS editors [build godot]
·
Mar 16, 2022
v1.0.0-alpha5
addaff05
·
Add SGFixed.move_toward() function
·
Feb 25, 2022
v1.0.0-alpha4
815b22e6
·
Update copyright in README for 2022 also
·
Jan 27, 2022
v1.0.0-alpha3
0c10a4b0
·
First pass at adding some API documentation
·
Dec 11, 2021
v1.0.0-alpha2
0d57b88b
·
When copying from physics position to node position, treat it as a global position
·
Nov 11, 2021
v1.0.0-alpha1
4b71cf52
·
Build and release via GitLab CI
·
Oct 13, 2021