Game Server: - using L2OFF areas instead of L2J style zones - improved geodata with only small chance of errors - various admin commands to manage areas and geometry - using latest node and compilation using swc Server Testing: - now using CucumberJs as main runner, along with converted examples from interactions CLI and assets: - utilizing command link with game server to achieve bi-directional communication (current use is to reload html) - complete spawns that now include raidbosses and their minions - improved geodata generation to include less errors that happen in L2J data (slightly smaller size too)