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Game Server:
- using L2OFF areas instead of L2J style zones
- improved geodata with only small chance of errors
- various admin commands to manage areas and geometry
- using latest node and compilation using swc

Server Testing:
- now using CucumberJs as main runner, along with converted examples from interactions

CLI and assets:
- utilizing command link with game server to achieve bi-directional communication (current use is to reload html)
- complete spawns that now include raidbosses and their minions
- improved geodata generation to include less errors that happen in L2J data (slightly smaller size too)