Graphic glitches (water rendering)
I've noticed several obvious graphic glitches with OpenMW 0.32 and water rendering. Please check the attached screenshots for a better understanding:
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a horizontal line appear at a short distance of the PC (cell border?) => see attached file Clipboard3.jpg and Clipboard7.jpg
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water shaders create strange effects on water surface, in a short perimeter around the PC => Clipboard3.jpg and Clipboard7.jpg
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water and lightness are very different from outside (3rd person view, water looks VERY transparent) and from underwater view (1st person view, water looks VERY dark) => see onwater.jpg and underwater.jpg
Config: Win7 64bits, Nvidia GTX560ti (VRAM 2Mo), latest Nvidia driver (344.11), CPU Intel i7-2600k 3.40Ghz, 8 Mo RAM.
(RM-1988 from redmine: created on 2014-10-07 by Mordicus Mordicus, , closed on 2015-01-14 by nobody, duplicates #815 (closed), duplicates #1649 (closed))