calling aifollow without operant in local script every frame causes mechanics to overheat + log
basically if aifollow is called from local or global script every frame
begin eld
;calling these in local script aifollow, "fargoth" 0 0 0 0 aifollow fargoth 0 0 0 0 aifollow "player" 0 0 0 0
eldafire->aifollow fargoth 0 0 0 0 eldafire->aifolloow player 0 0 0 0
end eld
all results in
AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0 AiFollow: player, 0, 0, 0, 0
spammed in the log file and causing mechanics to overheat stacking with time jumping first to 20-30 happened in http://morrowind-2.tumblr.com/ with AiFollow: balyn omavel, 0, 0, 0, 0
in balmora there being npc next to him with that scripted as aifollow "balyn omavel" 0,0,0,0 mechanics start at 5 and goes 20 kinda quickly and in some time shoots up to 300
also doing aifollow once (if short var == 0) results in
compiling script: eldaselfcall AiFollow: player, 0, 0, 0, 0
printing to console, being startscripted via cfg script-run
maybe a warning pointing the cause?
(RM-3080 from redmine: created on 2015-12-15 by sjek -, , closed on 2016-02-02 by scrawl ., relates #2697 (closed))