Actors with wander never stop walking after Loopgroup Walkforward
Loopgroup Walkforward 1 1
Try on any actor that has a wander package with non-0 range.
What should happen: walk cycle is looped once, then normal AI resumes.
What happens: after the animation is over, the NPC never stops walking. Never. Stops. Walking.
Tested in 0.46 nightly. When I used "Aiwander 0 0 0" on the actor first, Loopgroup only looped once as expected.
By the way, a minor difference is that LoopGroup plays the end of the animation. In vanilla with MCP, Playgroup and Loopgroup never played what's between "Loop Stop" and "Stop".