Paralyzed actors behavior is inconsistent with vanilla
If you paralyze an actor while they're levitating they should fall down:
Before:
![paralyzed_levitating_guard_before](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
After:
![paralyzed_levitating_guard_after](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
Note that paralyzing flying creatures does work just fine in OpenMW, they fall down.
If you paralyze an actor underwater (NPCs, creatures...etc), they should float to the water surface.