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  • ChWick's avatar
    1d886626
    Updated StdAfx · 1d886626
    ChWick authored
    Added OgreSDKUtil to dependencies
    
    added OgreSdkUtil
    
    updated Findbullet (correct order of lib includes)
    
    Added notes for the modifications of the ogre-paged files
    
    Added branch codeblocks for ProjectFiles of CodeBlocks
    
    Added configuration files
    
    Testing
    
    Revert "Added notes for the modifications of the ogre-paged files"
    
    This reverts commit 0c88b778.
    
    Revert "Testing"
    
    This reverts commit 75988a28.
    
    Revert "Added notes for the modifications of the ogre-paged files"
    
    This reverts commit 0c88b778.
    
    Revert "Testing"
    
    This reverts commit 75988a28.
    
    test
    
    Added project files for CodeBlocks and VisualStudio
    
    fix #1
    
    Update of depend
    
    Added .gitignore-files
    Added TODO's
    Added overlays
    Added Texts
    
    added materials
    added packs
    updated .gitignore (.cfg, .layout)
    
    updates to new system
    
    added bullet ogre wrappers
    
    added physics support
    
    updated codeblocks file
    
    Added models and maps
    
    added textures
    fixed bug if cam_pos of a link was not set (since it is not required)
    added LICENCE for the map models/textures
    
    updates
    
    updated characters and loading dotscene file
    
    added new logic/physics
    
    added zeldamap textures, to pack to a single file
    
    added collision detection prototype to CEntity and implementation to CPerson
    
    added Actions and Messages
    
    adapted CMessageHandler to handle polymorphic messages
    
    implemented map switching (starting)
    
    update change map
    
    added example language files
    
    ignoring .mesh.xml and unignoring zip;
    
    ignoring temporary blend files
    
    since levels are packed into zip files, we dont need to commit them, zip files are commited instead
    
    added test map files
    
    added a cylinder test model
    
    deleted Codeblocks depend file
    
    deleted Codeblocks depend file
    
    detecting map enter directon and fixing CCharacter setPosition
    
    added move to target after map switch;
    
    fixed resource loading: refering to wrong resource group
    
    stop looking for map xml and scene file if not found, caused by wrong paths in files
    
    updated of CodeBlocks files
    
    added map part working for link house
    
    added position detection of camera bounds on plane
    
    main camera is now using orthographic view
    
    added camera bounds
    
    added deleting of old map after valid camera pos
    
    testing enable shadows
    
    added tiles map approach
    
    fixed shadows: missing edge list of meshes
    
    update logic adaped
    
    removed debug output of aerial camera
    
    added world gui class
    
    moved WorldGUI to own directory
    
    added woldgui with hud and hp indicator: heartsdisplay-component
    
    added woldgui with hud and hp indicator: heartsdisplay-component
    
    adjusted hearts label
    
    added shadowed label
    
    using new OgreTray/ShadowedLabel
    
    added a counter for the gui
    
    Added new Files
    
    renamed rupee
    
    added counter picture
    
    remove testing of new gui components and added new conters
    
    update of map test and tiles
    
    added game pack
    
    renamed ruby to rupee
    
    moved some unused materials;
    
    added game pack and exit methods call on deleting
    
    added an entity manager to handle deleting of entities
    
    fixed introducing exit methods for proprer deleting
    
    added Game/Soil material to game pack and adding a bush
    
    added house shadow textures
    
    added ground to wall textures
    
    added ground to wall textures
    
    update of map
    
    adde new tile
    
    added house textures
    
    test including ap
    
    created packs for link house and light world tiles/house mat/tex
    
    tidy up of maps working files
    
    added water wall physics, to be edited...
    
    fixed casting shadows (missing edge list in new cyliner) and added Physics_only material, that should never be visible!
    
    added changes for cmake buildsystem and android support
    
    fixes for android
    
    added build android files
    
    update of code blocks file
    
    added cmake files
    
    added ResourcesJar
    
    fixed cmake for linux
    
    fixes after delting duplicates
    
    updated link house
    
    added m_pRoot cegui to GUIOverlay
    
    added pull down menu implementation
    
    finished pull menu top, bug existing on leave area
    
    finished all directions in pull mennu
    
    fixes for mac os
    
    further fixes for osx
    
    fixes a few warnings
    
    created source groups
    
    added lcmd/lwin+q to quit
    
    added debug pull menu and added toggle physics to it
    
    added pack creator
    
    added copyright to old files
    
    added tools for copyright licnece
    
    update of packs
    
    added copyright and renamed to hpp
    
    added link_house to create packs tool
    
    added bushes loading and trying implementation of interaction with it
    
    setup initial enabled to true
    
    lifting objects
    
    implemented throwing object
    
    added bush casting shadow when lifted and adapted gravity constant
    
    static physics now gets user pointer to CMap and processing all collisions to call interactOnCollision to all world entities
    
    added entity states and deleting green bush on collision with world
    
    moved state change of lifted/thrwn object from CPlayer to CObject
    
    added borders for jump detection
    
    adapted jump speed
    
    added entity state delete
    
    added fence as light_world object
    
    added tiles to change shadow w tile type of bush or stone...
    
    added light stone
    
    packed last commits
    1d886626
    Updated StdAfx
    ChWick authored
    Added OgreSDKUtil to dependencies
    
    added OgreSdkUtil
    
    updated Findbullet (correct order of lib includes)
    
    Added notes for the modifications of the ogre-paged files
    
    Added branch codeblocks for ProjectFiles of CodeBlocks
    
    Added configuration files
    
    Testing
    
    Revert "Added notes for the modifications of the ogre-paged files"
    
    This reverts commit 0c88b778.
    
    Revert "Testing"
    
    This reverts commit 75988a28.
    
    Revert "Added notes for the modifications of the ogre-paged files"
    
    This reverts commit 0c88b778.
    
    Revert "Testing"
    
    This reverts commit 75988a28.
    
    test
    
    Added project files for CodeBlocks and VisualStudio
    
    fix #1
    
    Update of depend
    
    Added .gitignore-files
    Added TODO's
    Added overlays
    Added Texts
    
    added materials
    added packs
    updated .gitignore (.cfg, .layout)
    
    updates to new system
    
    added bullet ogre wrappers
    
    added physics support
    
    updated codeblocks file
    
    Added models and maps
    
    added textures
    fixed bug if cam_pos of a link was not set (since it is not required)
    added LICENCE for the map models/textures
    
    updates
    
    updated characters and loading dotscene file
    
    added new logic/physics
    
    added zeldamap textures, to pack to a single file
    
    added collision detection prototype to CEntity and implementation to CPerson
    
    added Actions and Messages
    
    adapted CMessageHandler to handle polymorphic messages
    
    implemented map switching (starting)
    
    update change map
    
    added example language files
    
    ignoring .mesh.xml and unignoring zip;
    
    ignoring temporary blend files
    
    since levels are packed into zip files, we dont need to commit them, zip files are commited instead
    
    added test map files
    
    added a cylinder test model
    
    deleted Codeblocks depend file
    
    deleted Codeblocks depend file
    
    detecting map enter directon and fixing CCharacter setPosition
    
    added move to target after map switch;
    
    fixed resource loading: refering to wrong resource group
    
    stop looking for map xml and scene file if not found, caused by wrong paths in files
    
    updated of CodeBlocks files
    
    added map part working for link house
    
    added position detection of camera bounds on plane
    
    main camera is now using orthographic view
    
    added camera bounds
    
    added deleting of old map after valid camera pos
    
    testing enable shadows
    
    added tiles map approach
    
    fixed shadows: missing edge list of meshes
    
    update logic adaped
    
    removed debug output of aerial camera
    
    added world gui class
    
    moved WorldGUI to own directory
    
    added woldgui with hud and hp indicator: heartsdisplay-component
    
    added woldgui with hud and hp indicator: heartsdisplay-component
    
    adjusted hearts label
    
    added shadowed label
    
    using new OgreTray/ShadowedLabel
    
    added a counter for the gui
    
    Added new Files
    
    renamed rupee
    
    added counter picture
    
    remove testing of new gui components and added new conters
    
    update of map test and tiles
    
    added game pack
    
    renamed ruby to rupee
    
    moved some unused materials;
    
    added game pack and exit methods call on deleting
    
    added an entity manager to handle deleting of entities
    
    fixed introducing exit methods for proprer deleting
    
    added Game/Soil material to game pack and adding a bush
    
    added house shadow textures
    
    added ground to wall textures
    
    added ground to wall textures
    
    update of map
    
    adde new tile
    
    added house textures
    
    test including ap
    
    created packs for link house and light world tiles/house mat/tex
    
    tidy up of maps working files
    
    added water wall physics, to be edited...
    
    fixed casting shadows (missing edge list in new cyliner) and added Physics_only material, that should never be visible!
    
    added changes for cmake buildsystem and android support
    
    fixes for android
    
    added build android files
    
    update of code blocks file
    
    added cmake files
    
    added ResourcesJar
    
    fixed cmake for linux
    
    fixes after delting duplicates
    
    updated link house
    
    added m_pRoot cegui to GUIOverlay
    
    added pull down menu implementation
    
    finished pull menu top, bug existing on leave area
    
    finished all directions in pull mennu
    
    fixes for mac os
    
    further fixes for osx
    
    fixes a few warnings
    
    created source groups
    
    added lcmd/lwin+q to quit
    
    added debug pull menu and added toggle physics to it
    
    added pack creator
    
    added copyright to old files
    
    added tools for copyright licnece
    
    update of packs
    
    added copyright and renamed to hpp
    
    added link_house to create packs tool
    
    added bushes loading and trying implementation of interaction with it
    
    setup initial enabled to true
    
    lifting objects
    
    implemented throwing object
    
    added bush casting shadow when lifted and adapted gravity constant
    
    static physics now gets user pointer to CMap and processing all collisions to call interactOnCollision to all world entities
    
    added entity states and deleting green bush on collision with world
    
    moved state change of lifted/thrwn object from CPlayer to CObject
    
    added borders for jump detection
    
    adapted jump speed
    
    added entity state delete
    
    added fence as light_world object
    
    added tiles to change shadow w tile type of bush or stone...
    
    added light stone
    
    packed last commits
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