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Rendering of scenes that contain semi-transparent elements is a computationally expansive process. To determine the final color of the pixel accurately, the elements of the scene must be sorted in the order in which they appear relative to the camera. One of the possible algorithms that allow estimation of the color without explicit sorting of objects is the Layered Weighted Blended Order-Independent Transparency method proposed by Friederichs F., Eisemann E., and Eisemann M. This project follows the main ideas of their method.
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Fork of OpenSceneGraph for the FlightGear project
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