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A 32-bit kernel running a DOOM clone for Linux, written 100% in x86 NASM assembly. Not really an operating system.
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This repository contains a very faithful fork of the DOOM source code provided by ID Software. Although the goal is to include some comforts in the building process.
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Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
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Personal fork of https://github.com/hlissner/doom-emacs
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An attempt to ease the creation of weapons with advanced features not present in the original Doom engine games.
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