- Overhauled the Cubemap Reflections a bit by correctly culling Specular Highlights from the Standard Metallic Workflow and excluding Standard Shaders Lighting which was included in there for a long time. Also on top i've made sure everything behaves like it should for correct PBR results. - Clamped the Indirect Lighting, usefull for the VRChat Optimized Lighting System - Spot and Pointlight Lighting Vector issue is fixed for the VRChat Optimized Lighting System.