This Update will reset your entire Matcap settings on all your Materials that use this Shader ! so make sure you will check them after the Update. - Added 3 more Matcaps for use. The Inspector will tell you which Color Channel on the Mask to use for the selected Matcap. - Fixed some Lighting issues in the Cubemap Section - The Metallic Map now works for the Baked Cubemap as well - The Baked Cubemap will now behave more PBR like which makes it better suited as fallback - Made the Dynamic Reflection Fallback more reliable