- Overhauled the entire Lighting System which introduces Receiving Shadows, many changes towards the settings in the Lighting Tab, several bug fixes and much more. - Added controllable Receiving Shadows for pixel ligting - Added a way to be able to adjust Impacting Light through a function called "Light Maxer" - Added Dithering with a custom Texture support - Internally overhauled the entire Cubemap Section for PBR purposes and a 1x1 identical rendering for the Fallback Cubemap - Fixed an issue relating to the Matcaps "Multiply" Mode which was multiplying with the Main Texture twice - Final change for the default Render options