New Player Experience
As it exists now, the NPE in BeagleMod is a real put-off for a lot of folks. This is largely due to the nature of the starting ship (now affectionately dubbed the 'shitbox'). The nature of the changes we should make for release are as follows:
-Change the starting packages on Manhattan to the Hawk, Falcon and Startracker -Start the player in a ship with no tractor beam (so they can't take off) -Start the player with enough cash to swap their Starflier for any of the first three ships)
Once we get playctl and restarts working, this might change a bit, but for now, I'd suggest the above.
-
New starter ships -
'Ship ticket' -
FLHook Restarts -
Ship ticket 'loadout' tuned -
Ship ticket value tuned