Fighter AI Balancing
Continuing development of our own AI pilots made for specific roles and levels of difficulty.
Currently we only have one generic pilot for all ships. We want pilots that are tuned for the ship type they're flying. LF pilots should rarely fly straight. VHF pilots should make heavy use of e-kill and fight up-front. HFs need to play somewhere between the two based on who they're fighting.
Additionally, our pilots should each have variants representing opponents of different skill levels, appropriate for use in missions of different difficulty.
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LF Rookie -
LF Regular -
LF Veteran -
LF Ace -
HF Rookie -
HF Regular -
HF Veteran -
HF Ace -
VHF Rookie -
VHF Regular -
VHF Veteran -
VHF Ace
Edited by Rupert Walker