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## [v2.0.0] - 2023-09-11

### Bugfix
- Previous schema migration didn't correctly delete fields that are no longer used
- Removed the system specific default token settings as this can be configured in the core Foundry settings now
- Broken weapons no longer show up in list of Attacks on character sheet
- Removed unused Weapon Group variable from Weapons and NPC Attacks
- "Story" missing from Character Biography section
- Tidied up the "readonly" character sheet shown when players have limited view of a character
- Set the default Attribute in the Skill Roller interface to the correct Attribute for NPC Melee (Agility), Ranged (Coordination) and Threaten (Personality) attack rolls.
- Don't show Fortune spend confirmation for D0 skill rolls
- Added missing translation stings from Skill and Damage roller chat messages

### Enhancement
- Added support for Penetration to Apply Damage
- Apply Damage tool now creates a chat message summary of damage once applied
- Added ability to toggle on/off weapon qualities in the Apply Damage tool for situations where they should not be applied
- Apply Damage tool now supports the following weapon qualities, and adjust damage/conditions accordingly: Blinding, Cavalry X, Fearsome X, Grappling, Improvised, Incendiary X, Intense, Knockdown, Non-lethal, Persistent X, Piercing X, Spread X, Stun, Unforgiving X, Vicious X
- Added the ability to launch the Apply Damage interface directly from a Damage Roll chat card (right-click menu item). This will auto-populate all values and selected tokens as targets (GM only)
- Added Character Upgrade interface that lets you spend XP to improve Attributes, Skills, and also to buy Talents that the character meets the requirements for
- Added Character Creation interface
- Added macro to launch Character Creator
- Added button at bottom of Actor tab to launch Character Creator
- Added Archetype Item type and hooked selector up to character sheet
- Added Caste Item type and hooked selector up to character sheet
- Added Education Item type and hooked selector up to character sheet
- Added Language Item type and hooked selector up to character sheet
- Added Homeland Item type and hooked selector up to character sheet
- Added Story Item type and hooked selector up to character sheet
- Added Nature Item type and hooked selector up to character sheet
- Added War Story Item type and hooked selector up to character sheet
- Added custom Layer Control menu containing some of the GM Tools already available via macros (Initialize Game, New Scene and Request Skill Test to begin with)
- Provide "Best Effort" data migration from old text background fields to new Items (only Items from Core rulebook)
- Added Character creation roll tables using new Items
- Beauty pass on all Item sheets
- Added support for Crew weapon size and related Crew Count value
- Item descriptions now use enriched descriptions in the editor
- Added i18n keys for Actor and Item types
- Added Grappled status
- Added ability to request Skill rolls from players via chat and journal links
- Added interface for easily requesting Skill Tests, as well as the ability to create the relevant link to add to journals
- Support customizable compendium of default items to be added to new characters created by the Character Creator
- NPC Mobs now also have their member's token image path stored on the Mob/Squad leader at: `actor.system.grouping.memberToken`
- Provide ability to specify which books Sources are allowed to be used in the Character Creator and Upgrade tools
- Polish language support added

### Behaviour Change
- On the player character sheet, you must now hold the Ctrl key down to adjust Vigor/Fatigue/Resolve/Despair values by mouse click/wheel.  Additionally, you must now hold the Alt key down and left-click to reset a Vigor/Fatigue/Resolve/Despair value

### Chore
- Improve data migration tooling
- Remove dead fields from character template
- Build data packs from json objects to make maintenance easier
- Build language files from flattened YAML files to make maintenance and translation work easier
- Import legacy FR translation into base system
- Setup and link Crowdin project to assist with translation work