## [v2.0.0] - 2023-09-11 ### Bugfix - Previous schema migration didn't correctly delete fields that are no longer used - Removed the system specific default token settings as this can be configured in the core Foundry settings now - Broken weapons no longer show up in list of Attacks on character sheet - Removed unused Weapon Group variable from Weapons and NPC Attacks - "Story" missing from Character Biography section - Tidied up the "readonly" character sheet shown when players have limited view of a character - Set the default Attribute in the Skill Roller interface to the correct Attribute for NPC Melee (Agility), Ranged (Coordination) and Threaten (Personality) attack rolls. - Don't show Fortune spend confirmation for D0 skill rolls - Added missing translation stings from Skill and Damage roller chat messages ### Enhancement - Added support for Penetration to Apply Damage - Apply Damage tool now creates a chat message summary of damage once applied - Added ability to toggle on/off weapon qualities in the Apply Damage tool for situations where they should not be applied - Apply Damage tool now supports the following weapon qualities, and adjust damage/conditions accordingly: Blinding, Cavalry X, Fearsome X, Grappling, Improvised, Incendiary X, Intense, Knockdown, Non-lethal, Persistent X, Piercing X, Spread X, Stun, Unforgiving X, Vicious X - Added the ability to launch the Apply Damage interface directly from a Damage Roll chat card (right-click menu item). This will auto-populate all values and selected tokens as targets (GM only) - Added Character Upgrade interface that lets you spend XP to improve Attributes, Skills, and also to buy Talents that the character meets the requirements for - Added Character Creation interface - Added macro to launch Character Creator - Added button at bottom of Actor tab to launch Character Creator - Added Archetype Item type and hooked selector up to character sheet - Added Caste Item type and hooked selector up to character sheet - Added Education Item type and hooked selector up to character sheet - Added Language Item type and hooked selector up to character sheet - Added Homeland Item type and hooked selector up to character sheet - Added Story Item type and hooked selector up to character sheet - Added Nature Item type and hooked selector up to character sheet - Added War Story Item type and hooked selector up to character sheet - Added custom Layer Control menu containing some of the GM Tools already available via macros (Initialize Game, New Scene and Request Skill Test to begin with) - Provide "Best Effort" data migration from old text background fields to new Items (only Items from Core rulebook) - Added Character creation roll tables using new Items - Beauty pass on all Item sheets - Added support for Crew weapon size and related Crew Count value - Item descriptions now use enriched descriptions in the editor - Added i18n keys for Actor and Item types - Added Grappled status - Added ability to request Skill rolls from players via chat and journal links - Added interface for easily requesting Skill Tests, as well as the ability to create the relevant link to add to journals - Support customizable compendium of default items to be added to new characters created by the Character Creator - NPC Mobs now also have their member's token image path stored on the Mob/Squad leader at: `actor.system.grouping.memberToken` - Provide ability to specify which books Sources are allowed to be used in the Character Creator and Upgrade tools - Polish language support added ### Behaviour Change - On the player character sheet, you must now hold the Ctrl key down to adjust Vigor/Fatigue/Resolve/Despair values by mouse click/wheel. Additionally, you must now hold the Alt key down and left-click to reset a Vigor/Fatigue/Resolve/Despair value ### Chore - Improve data migration tooling - Remove dead fields from character template - Build data packs from json objects to make maintenance easier - Build language files from flattened YAML files to make maintenance and translation work easier - Import legacy FR translation into base system - Setup and link Crowdin project to assist with translation work