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Retired the `EmptyDie` / `ScalarDie` / `VectorDie` distinction.

* There is now only one `Die` class; it behaves similarly to how `ScalarDie` used to.
* There is no more `ndim`.
* The `[]` operator now forwards to the outcome, acting similar to what `VectorDie.dim[]` used to do.
* Removed `PoolEval.bind_dice()`. It was cute, but I'm not convinced it was worth spending API on.