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V_1.6.0b6fbbe35 · ·
[1.6.0] Added - Added support for blood of 3 other colors, black, blue and green, you have to configure which creatures have which blood Changed - Fix bugs with Swade-tools and the base system in some cases Removed - NONE
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V_1.5.0db8e956f · ·
[1.5.0] Added - Added single bullet shot animation with default file from JB2A - Jules&Ben's Animated Assets module - Added multi shot flash animation with default file from Jinker's Animated Art Pack module - Added code for the missing shot in the single shot, multi shot, single laser, multi laser and arrows - Added a "beta test" for a weapon "throw" animation, if you roll an attack with a weapon called "Tomahawk" it should play the animation Changed - Fix bugs in guns with ROF > 1 - Change the default animation for the simple laser shot with a B2A - Jules&Ben's Animated Assets module animation - Change the sound for the single laser shot to match the new animation Removed - NONE
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V_1.4.046a82adc · ·
[1.4.0] Added - Dependency with Sequencer module (make my work easier) - Added the blood animations on success and raise rolls - Added the missed shot on fail rolls - Added the burn animation for the flamethrower Changed - Refactor almost all the shooting code to change the use of FxMaster module with the Sequencer module, reducing the amount of code considerably - fix bugs in guns with ROF > 1 - fix typo in the route for the arrow animation for the bow - fix some bug when using swade-tools module Removed - Dependency with FX Master module (Replaced with dependency with the Sequencer module)
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V_1.2.2b0139d5e · ·
- Fix a bug that was breaking the module if the betterRolls module was not installed - Changed the controls in the settings for the animation files to FilePicker instead of text Box - fix some problems in the language files
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V_1.2.16aadf9d2 · ·
Fix the propagation of the animations to the other players (it was not working in 1.2.0). Fix a little bug when the player close the skill roll windows without actually doing the roll.
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