Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
This is an archived project. Repository and other project resources are read-only.
Open
0
Merged
347
Closed
7
All
354
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Fixes 30 05
!181
· created
May 30, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 30, 2023
Introduce pitch parameter for readback data
!180
· created
May 29, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 29, 2023
Various fixes (DX12)
!178
· created
May 29, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 29, 2023
Basic DX12 backend
!177
· created
May 28, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 28, 2023
Adjust tests (again)
!176
· created
May 16, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 16, 2023
Adjust threshold
!175
· created
May 15, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 15, 2023
Update 15 05
!174
· created
May 15, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 15, 2023
Switch to stochastic texture filtering
!173
· created
May 15, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 15, 2023
Start compiling DX shaders
!171
· created
May 14, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 14, 2023
Add pipeline HWRT invocation
!170
· created
May 12, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 12, 2023
Fix windows clang compilation
!110
· created
Mar 04, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 10, 2023
Simplify GPU sorting
!169
· created
May 09, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 09, 2023
Fix out of bounds access when counter is zero
!168
· created
May 09, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 09, 2023
GPU ray sorting
!167
· created
May 08, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 08, 2023
Adjust sample count
!166
· created
May 05, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 05, 2023
Update 05 05
!165
· created
May 04, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 04, 2023
Properly support far clipping
!164
· created
May 02, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 02, 2023
Fixes 02 05 2
!163
· created
May 02, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 02, 2023
Adjust thresholds
!162
· created
May 02, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 02, 2023
Adjust threshold
!161
· created
May 01, 2023
by
Serhii Yablokov
0.2.0 - DX12 backend
Merged
updated
May 01, 2023
Prev
1
…
6
7
8
9
10
11
12
13
14
…
18
Next