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opticfluorine authored
The intent of changing the license to AGPL was to promote an open community of indie MMORPGs, ensuring that no closed-source fork would come to dominate. After reflecting on this decision for a few months, however, I realize that I value truly free and open software more than the legal ability to enforce openness. While I see the value in the AGPL for e.g. technologies that might be adopted by a cloud provider, I no longer see a benefit - and potentially even see harm - in adopting such a license for what is a hobbyist game engine.1
5043fad3opticfluorine authoredThe intent of changing the license to AGPL was to promote an open community of indie MMORPGs, ensuring that no closed-source fork would come to dominate. After reflecting on this decision for a few months, however, I realize that I value truly free and open software more than the legal ability to enforce openness. While I see the value in the AGPL for e.g. technologies that might be adopted by a cloud provider, I no longer see a benefit - and potentially even see harm - in adopting such a license for what is a hobbyist game engine.1
This project is licensed under the MIT License.
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