Game Stutters On Training Level
Summary
A huge frame spike when going into Training Level.
Steps to reproduce
- Start the game.
- Enter the Training Level.
- Observe the frame spike when going in the game.
What is the expected correct behavior?
Minimum of 300 frame per second on the author's machine on debug mode when going into training.
Relevant logs and/or screenshots
On the profiler, starting up Training Level seems to have done 15k draw calls on the first second. Meanwhile Tutorial Level only managed to create around 1k draw calls. A more obvious proof would be the difference of fps between Training vs Tutorial level.
Possible fixes
The 3D label plugin that we're using seems to be sus'us amogus.