Bug in roll with wild die
While fixing the bug with dodge, parry and block rolls I encountered another bug. If removing highest die is selected, it should remove the highest die and the wild die, not only the highest die. Fixed it this way:
od6sroll.js:
Line 1378:
replacementRoll.total -= (+replacementRoll.terms[0].results[highest].result) + 1;
instead of:
replacementRoll.total -= (+replacementRoll.terms[0].results[highest].result);
Edited by Stefan Braun