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Tags
Tags give the ability to mark specific points in history as being important
sk_0_10_3
c254e7ef
·
Added customizable percentile analysis (ie. 0.1% / 1% low) to framepacing widget
·
Jun 22, 2019
Release:
sk_0_10_3
sk_0_10_2
276bf9e9
·
Leave render API hook preferences undefined on config first-load
·
Jun 16, 2019
Release:
sk_0_10_2
TempCapcomFix
ee18c3a9
·
Fix memory leak in framerate limiter!
·
Nov 09, 2018
Release:
TempCapcomFix
Test Release for Monster Hunter: World
sk_0_9_23
a62fcce9
·
Improved startup performance and added initial HDR dipslay tools
·
Jul 15, 2018
Release:
sk_0_9_23
sk_0_9_22
6d4231bd
·
D3D11 deferred context ComandList execution merge
·
Jun 07, 2018
Release:
sk_0_9_22
sk_0_9_21
bd0767d2
·
Initial working implementation of D3D11 Smart Screenshot Capture
·
Jun 04, 2018
Release:
sk_0_9_21
sk_0_9_20
d90b5e51
·
Staging updates for Ys 8
·
May 10, 2018
Release:
sk_0_9_20
sk_0_9_19
9916a56b
·
Compatibillity updates + Ys VIII plug-in
·
Apr 30, 2018
Release:
sk_0_9_19
skk_0_9_17
51818e42
·
Finished NtQuerySystemInformation codepath for MinHook; 3x speedup under typical hook init. load.
·
Apr 14, 2018
Release:
skk_0_9_17
sk_0_9_16
8f0abdcf
·
Fix for systems that don't dispatch User32.dll syscalls through Win32U.DLL
·
Apr 13, 2018
Release:
sk_0_9_16
sk_0_9_15
f7cc271c
·
Migrate performance critical hooks from user32.dll to system calls in win32u.dll
·
Apr 10, 2018
Release:
sk_0_9_15
sk_0_9_14
434c6f31
·
Build the June 2010 DirectX Redistributables into my DLLs
·
Apr 08, 2018
Release:
sk_0_9_14
sk_0_9_13
91add8e6
·
Add thread widget, reduce GPU mon kernel overhead, allow threads to access TLS...
·
Apr 06, 2018
Release:
sk_0_9_13
sk_0_9_12
24cee91e
·
Remove merge-only texture caching
·
Apr 02, 2018
Release:
sk_0_9_12
sk_0_9_11
2fe49dfd
·
Compat. updates
·
Mar 30, 2018
Release:
sk_0_9_11
sk_0_9_10
77b4d4cc
·
NiNoKuni2 Enhancements
·
Mar 29, 2018
Release:
sk_0_9_10
sk_0_9_9
6d1fdefc
·
Fixed OSD widget position storage
·
Mar 12, 2018
Release:
sk_0_9_9
sk_0_9_8
309f0848
·
Eliminate a metric ton of static DLL storage at global scope
·
Mar 07, 2018
Release:
sk_0_9_8
sk_0_9_7
e4ac2994
·
Various FFX fixes
·
Mar 05, 2018
Release:
sk_0_9_7
sk_0_9_6
03f6700d
·
Reduce D3D11 shader caching overhead
·
Mar 04, 2018
Release:
sk_0_9_6
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