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Tags give the ability to mark specific points in history as being important
v1.7.5332
4608579c
·
GIF: Get rid of assertion with side effects
·
Dec 24, 2023
v1.7.5331
8b7c69c4
·
GS/HW: Further improve GT4 render fix
·
Dec 24, 2023
v1.7.5330
0d519a5f
·
x86/FPU: Use SSE4 pminsd+pminud for sign clamping
·
Dec 24, 2023
v1.7.5329
47ae3ff8
·
SDLInputSource: Optionally load game_controller_db.txt from data dir
·
Dec 24, 2023
v1.7.5328
97b7d7c7
·
GameDB: Add merge targets for Wave Rally
·
Dec 24, 2023
v1.7.5327
3230287a
·
UnitTests: Hopefully fix random failures based on load address
·
Dec 24, 2023
v1.7.5326
fdc0370c
·
Perfmon: Fix statistics for GS dump runner to ignore idle frames
·
Dec 23, 2023
v1.7.5325
18fea644
·
DumpRunner: Fix script handling of paths containing square brackets
·
Dec 23, 2023
v1.7.5324
ade6a6c3
·
Debugger: Add memory search types: GreaterThan(OrEqual), LesserThan(OrEqual),...
·
Dec 23, 2023
v1.7.5323
9740ebe2
·
GameDB: Various fixes
·
Dec 23, 2023
v1.7.5322
0a2e1376
·
DiscordRPC: Show session time in Discord Rich Presence
·
Dec 23, 2023
v1.7.5321
56056c48
·
GS/HW: Fix source partial preload alpha tracking behaviour
·
Dec 23, 2023
v1.7.5320
b32d9663
·
GS/HW: Always mark fetched/created depth targets as used
·
Dec 23, 2023
v1.7.5319
6a0bbea9
·
GS/HW: Fix 16bit depth conversion in shuffles + fix NFSU CRC
·
Dec 22, 2023
v1.7.5318
fea213ee
·
Qt: Update Base Translation
·
Dec 21, 2023
v1.7.5317
669cadf1
·
DEV9: fix incorrect max hdd size
·
Dec 20, 2023
v1.7.5316
c3bafa2a
·
Memcard: Fix terminator not properly flagging ejections
·
Dec 20, 2023
v1.7.5315
2611a93a
·
MCD: Correctly wait 60 frames for eject timeout
·
Dec 19, 2023
v1.7.5314
651e7e59
·
OSD/FSUI: Adjust PromptFont for more readability
·
Dec 19, 2023
v1.7.5313
7bf18a44
·
DEV9: Implement a slightly less hacky (incomplete) DVE reg set
·
Dec 19, 2023
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