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Tags
Tags give the ability to mark specific points in history as being important
1.1.310
c40c3905
·
Avoid allocations in .Parse methods (#3760)
·
Oct 18, 2022
1.1.309
a6cd044f
·
Vulkan: Fix blit levels/layers parameters being inverted (#3768)
·
Oct 18, 2022
1.1.308
f5a1de6a
·
Fix kernel VA allocation when random allocation fails (#3755)
·
Oct 17, 2022
1.1.307
60ba7b71
·
remove property changed call in time zone validation (#3752)
·
Oct 17, 2022
1.1.306
7c1d2bbb
·
Implement OpenDataStorageWithProgramIndex partially (#3765)
·
Oct 17, 2022
1.1.305
beacf8c1
·
TamperMachine: Fix input mask check (#3764)
·
Oct 16, 2022
1.1.304
0dbe45ae
·
Fix various issues caused by Vertex/Index buffer conversions (#3762)
·
Oct 16, 2022
1.1.303
2b50e52e
·
Fix primitive count calculation for topology conversion (#3763)
·
Oct 16, 2022
1.1.302
49eadbc2
·
Fix phantom configured Controllers (#3720)
·
Oct 16, 2022
1.1.301
2df16ded
·
Improve shader BRX instruction code generation (#3759)
·
Oct 15, 2022
1.1.300
e43390c7
·
bsd: Check if socket is bound before calling RecvFrom() (#3761)
·
Oct 15, 2022
1.1.299
5af13270
·
Vulkan: Fix sampler custom border color (#3751)
·
Oct 10, 2022
1.1.298
88a8d1e5
·
Fix disposed textures being updated on TextureBindingsManager (#3750)
·
Oct 09, 2022
1.1.297
bf77d1ca
·
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
·
Oct 08, 2022
1.1.296
1ca0517c
·
Vulkan: Fix some issues with CacheByRange (#3743)
·
Oct 08, 2022
1.1.295
599d485b
·
Change NvMap ID allocation to match nvservices (#3741)
·
Oct 05, 2022
1.1.294
60e16c15
·
Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
·
Oct 04, 2022
1.1.293
20684459
·
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
·
Oct 03, 2022
1.1.292
a4fc9f80
·
Support use of buffer ranges with size 0 (#3736)
·
Oct 03, 2022
1.1.291
5437d6cb
·
Vulkan: Fix buffer texture storage not being updated on buffer handle reuse (#3731)
·
Oct 03, 2022
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