c++17
Projects with this topic
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Cross platform lightweight 3D game engine. Uses Kawaii3D.
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Algorithms Exercises solved in C++17, running with CMake and Catch2 unittest framework. Developed with TDD.
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Cross platform lightweight 3D graphics engine with flexible plugin system. Uses Qt6.
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KawaiiRenderer-based render plugin for Kawaii3D. Uses API OpenGL 4.5 + ARB_bindless_texture.
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KawaiiRenderer-based render plugin for Kawaii3D. Uses Vulkan API.
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Library, simplifying writing the Kawaii3D renderer plugins. This project is aimed to provide a default way to render a Kawaii3D world, so the client (renderer plugin) will just define API (OpenGL, Vulkan, etc..) specific code
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Kawaii3D plugin with static meshes (cube, torus, etc...).
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Kawaii3D plugin for loading scenes. Uses assimp library.
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Hash tables in C++.
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KawaiiRenderer-based render plugin for Kawaii3D. Uses API OpenGL through Qt wrappers. Aimed to the better compatibility with platforms, devices, drivers.
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C++ Faking library, which allows faking/mocking regular functions, static member functions and non-virtual member functions for testing purposes.
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Simplistic helper library for every day C++ needs
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Chef is a lightweight and coherent C++ library that provides functional programming tools and modern replacements for the standard library.
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