Projects with this topic
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Gambas is a free development environment and a full powerful development platform based on a Basic interpreter with object extensions, as easy as Visual Basic™.
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Mirror of the main Gaia Sky repository hosted on Codeberg: https://codeberg.org/gaiasky/gaiasky
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NeuroTrace is a software application capable of reading, interpreting, and visualizing MRI tractography data. It was originally developed for a visual computing course. Since then, it has been expanded upon for various research projects, created by Besm Osman and Mestiez Pereira.
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This repository contains all my notes and code related to my master's program in Computational Physics at the Physics Department of Aristotle University of Thessaloniki. This repository serves as a comprehensive compilation of my journey through the program, including detailed notes and code for each course. The materials here encompass a wide range of topics covered throughout my master's program, reflecting both the required tasks and my personal explorations beyond the curriculum.
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Loads and displays a WebP image.
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The original Java implementation of Impact.
Note this uses JOGL (Java OpenGL) v1 which is long dead and buried and so none of the OpenGL related code works any more.
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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MaXXvue is MaXX Interactive Modern Framework to build highly scalable, reliable visual applications. Written in C++17, MaXXvue leverages several decades of real world experience in building successful mission critical applications.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Cross platform lightweight 3D graphics engine with flexible plugin system. Uses Qt6.
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Das Projekt ist eine 3D-Dungeon-Rendering-Engine, die mithilfe von OpenGL und Shadern eine dynamische Umgebung mit interaktiver Kamera und realistischen Lichteffekten darstellt. Es simuliert Dungeons mit Modellen wie Wänden, Fackeln und Schatztruhen und ermöglicht Bewegungen durch die Szene in First-Person-Perspektive.
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Dynamically creates a Crystal shard that has bindings for OpenGL.
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Dynamically generated OpenGL bindings for Crystal.
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3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
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Object oriented OpenGL library for Crystal. Give a bit of structure to your graphics programming.
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Common libraries and dependencies for Computer Graphics Labs.
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KawaiiRenderer-based render plugin for Kawaii3D. Uses API OpenGL 4.5 + ARB_bindless_texture.
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