machine learning
Projects with this topic
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Finally a smart RSS reader which doesn't suck ass or your data.
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MAGI-CHRISTI
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Image Tagger is an application that predicts an image's tags using deep-learning. It is useful for photographers who want to improve their workflow by auto-tagging images.
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A Ghidra plugin that renames variables based on machine learning predictions.
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(Front-End) Mobile application developed through the use of artificial intelligence to automatically generate school assignments, only giving a few specific parameters to generate the document to be exported in PDF.
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Weka CLI frontend for batch processing.
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Experiments. In Scala.
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Machine Learning (ML) service created using Spring Boot and Deep Java library (DJL).
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Server monitors the delays of the various Evolution Games roulettes, notifying the discrepancies by sending messages on Telegram and alerts to the respective clients whose task is to play
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K-NN Model with validation (Holdout, K-Fold, and LOO) and normalization.
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Annonymizing facial footprints - anonyME allows users to inoculate their personal images against unauthorized machine learning models, with minimal distortion of the input image, and no need for prior machine learning knowledge.
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*** The project is developed in 2014 *** The project contains various implemented algorithms in machine learning, soft computing, face analysis, micro-motion detection and etc. So I decided to clean up the codes for others who may find it useful.
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This project aims to be a basic AI for chess using a feed-forward recurrent neural network and backpropagation as a primary training method using the FICS Games database as training data.
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Asynchronous Distributed Subgradient Method Java Simulator
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This is a flashcard type android application which provides the recommendation system based on the users learning behaviour. The user can also connect with a social community which will motivate them for their achievement of daily goals. Each has the
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A aprendizagem se aplica ao que conhecemos como Cinemática Inversa, onde damos ao robô a posição (x,y,z) e a rotação (roll, pitch, yaw) desejadas do punho (ou garra) para que a inteligência obtenha quais ângulos ( theta_1, theta_2, ... , theta_6 ).
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Create an ANN that can play Nes
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