Projects with this topic
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13 November, 2023: Following a major backend upgrade of SimpleMind, you can now build and test a chest x-ray example. We are rapidly adding more agents and documentation to expand the functionality.
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Like yai but better, for example, it will ask you for destructive actions if you're sure, instead of allowing you to kill your entire home folder accidentally. Mac and Windows support will be next. I'm on Linux, so that is first. :)
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http://chessforeva.gitlab.io - is a website for chess JS, blog at http://chessforeva.blogspot.com
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This project was created as a portfolio for an Unreal Engine developer.
The game is a third-person shooter with a mission type focused on clearing out enemies. The player must engage in combat with opponents. Here are the key game mechanics:
Game Mechanics: Ammo Pickup via Actors: The game features an ammo pickup system implemented through a Blueprint actor. The number of bullets collected and the weapon type they belong to can be configured directly in the actor’s properties. Ranged Enemies: These enemies inherit from a base actor. They can either patrol the area randomly or move along a spline, which is set up using a special Blueprint actor with a spline mesh. Realistic Sound Effects: Both ranged enemies and the main character produce different sounds when shooting at specific objects, enhancing the immersion of gunfights. Camera Switching: The player can change the camera position with a key press, allowing them to adapt their view to different situations and improve visibility. Ability System & Firearm Mechanics: Two separate systems have been implemented—one for character abilities (Ability System) and another for firearms. These mechanics are contained within different actor components, ensuring flexibility and scalability. Game Settings: The game includes adjustable graphics, sound, and keybind settings, which can be customized through the menu for player convenience. Death Screen: Upon dying, a widget appears, offering the player a choice to restart the mission or return to the main menu. P.S. The focus was primarily on mechanics rather than visuals.
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Bank X Advertisement AI reward system demo based on XRPL
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Traffic3D: A Rich 3D Traffic Environment to Train Intelligent Agents
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This project aims to simplify and automate the reimbursement process for (pre-sales or any professionals who travels fairly frequently). By leveraging OCR (Optical Character Recognition) technology, the system extracts key information such as prices and expense types from receipts and bills. The extracted data is then saved to a drive, making it easier for sales teams to submit and track their expenses. The goal is to reduce manual effort, minimize errors, and streamline the reimbursement workflow.
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NEW - YOLOv8
🚀 in PyTorch > ONNX > OpenVINO > CoreML > TFLiteUpdated -
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The VGC AI Framework aims to emulate the Esports scenario of human video game championships of Pokémon with AI agents, including the game balance aspect.
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Beginner projects that help and motivate me to keep learning.
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idtracker.ai tracks groups of up to 100 unmarked animals from videos recorded in laboratory conditions
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iProver -- a theorem prover for first-order logic with support for arithmetical reasoning.
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Анализ окружающей среды для определения максимально-допустимой скорости на участке дороги.
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Command suggestions, command-not-found and thefuck replacement written in Rust
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Wally is a GitLab assistant powered by ChatGPT, an AI language model developed by OpenAI. With Wally, you can interact with your GitLab project using natural language commands and receive helpful suggestions and feedback from the AI.
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