vulkan
Projects with this topic
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Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Shard3D Engine, a 2000s styled game engine running on Vulkan 1.3
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An example of modern Vulkan with descriptor indexing, dynamic rendering and shader objects.
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An example of using Wayland with Vulkan.
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Low-level, performant Vulkan bindings for .NET 6+
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A vulkan renderer being made to study computer graphics
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A cross-platform game engine with Vulkan renderer
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Integration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Vulkan demo of video processing
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A Vulkan based deferred renderer and simple game engine/framework
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Vulkan vector drawing, try to stay close to cairo api
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Game fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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