Trigger esbuild assets compile job manually
What does this MR do and why?
This MR changes compile-production-assets-esbuild
and compile-test-assets-esbuild
jobs to require a manual trigger.
The reasons are the following:
- These jobs create an illusion that the pipeline has failed while before it was fully green (now it is not)
- The jobs themselves are broken and never complete succesfully (issue to fix: Fix and optimise frontend assets esbuild compil... (#397667 - closed))
- We're wasting resources here by doing meaningless work (we can't estimate whether the esloader build actually passes or not right now)