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CDAGaming authored
- Updated CraftPresence's Timing systems, now stored in `CommandUtils` as a privated thread pool system - Added `getTimeUnitFrom` in `TimeUtils` for `TimeUnit` support, refactor the other `getUnitFrom` to `getChronoUnitFrom` - Saving now occurs after the GUI is fully closed, to allow the user quicker access back to their game while the config saves (As a flaw was exposed where discord's handshake can take longer then normal). - Button#onPush` events now occur in our thread instead of MC's GUI Thread, preventing soft-locks when tasks take longer then they should - Minor code cleanups
CDAGaming authored- Updated CraftPresence's Timing systems, now stored in `CommandUtils` as a privated thread pool system - Added `getTimeUnitFrom` in `TimeUtils` for `TimeUnit` support, refactor the other `getUnitFrom` to `getChronoUnitFrom` - Saving now occurs after the GUI is fully closed, to allow the user quicker access back to their game while the config saves (As a flaw was exposed where discord's handshake can take longer then normal). - Button#onPush` events now occur in our thread instead of MC's GUI Thread, preventing soft-locks when tasks take longer then they should - Minor code cleanups
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