Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Tags
Tags give the ability to mark specific points in history as being important
sk_0_9_10
77b4d4cc
·
NiNoKuni2 Enhancements
·
Mar 29, 2018
sk_0_9_9
6d1fdefc
·
Fixed OSD widget position storage
·
Mar 12, 2018
sk_0_9_8
309f0848
·
Eliminate a metric ton of static DLL storage at global scope
·
Mar 07, 2018
sk_0_9_7
e4ac2994
·
Various FFX fixes
·
Mar 05, 2018
sk_0_9_6
03f6700d
·
Reduce D3D11 shader caching overhead
·
Mar 04, 2018
sk_0_9_5
2b4dd980
·
Added Multimedia Class Scheduling support
·
Mar 01, 2018
sk_0_9_4
7f2cbfdd
·
Integrate C++14 constexpr hash set for injection blacklisting for better performance
·
Feb 23, 2018
sk_0_9_3
47de3d8c
·
Improved update reliability
·
Feb 21, 2018
sk_0_9_2
0c520a54
·
Note to self: DWORD is unsigned
·
Feb 20, 2018
sk_0_9_1
e70e5c56
·
Hook initialization performance overhaul
·
Feb 16, 2018
sk_0_9_0
ae8ce212
·
Reduced dynamic memory management contention by partitioning some of it per-thread.
·
Feb 10, 2018
sk_0_9_0_beta3
7183db2d
·
Code cleanup and Steam enhancements
·
Feb 09, 2018
sk_0_9_0_beta2
ad336b05
·
Improved injection filesystem permission support for FFXV
·
Feb 03, 2018
sk_0_9_0_beta1
822b7f58
·
Add options to control implicit SteamAPI injection
·
Feb 03, 2018
sk_0_9_0_beta
6fdf4092
·
Convert WMI logging to SK_LOG macro
·
Jan 31, 2018
sk_0_9_0_alpha
55707b0f
·
Add support for hiding the overlay in D3D11 vidcap
·
Jan 21, 2018
sk_0_8_66
7beb9274
·
Improve window management
·
Jan 17, 2018
sk_0_8_65
cc6bd23d
·
Remove D3DKMTPresent hook
·
Jan 15, 2018
sk_0_8_64
ac9348e7
·
Fixed D3D11 startup issues + add option to disable CEGUI in D3D9
·
Jan 14, 2018
sk_0_8_63
37b42e11
·
Fixe disappearing overlay in DXGI-based APIs
·
Jan 14, 2018
Prev
1
2
3
4
Next