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This is an archived project. Repository and other project resources are read-only.
Tags
Tags give the ability to mark specific points in history as being important
1.1.153
8aff17a9
·
UI: Some Avalonia cleanup (#3358)
·
Jun 23, 2022
1.1.152
f2a41b7a
·
Rewrite kernel memory allocator (#3316)
·
Jun 22, 2022
1.1.151
c881cd2d
·
Fix doubling of detected gamepads on program start (#3398)
·
Jun 20, 2022
1.1.150
68f90918
·
Account for res scale changes when updating bindings (#3403)
·
Jun 17, 2022
1.1.149
99ffc061
·
Optimize Texture Binding and Shader Specialization Checks (#3399)
·
Jun 17, 2022
1.1.148
d987cacf
·
Fix VIC out of bounds copy (#3386)
·
Jun 17, 2022
1.1.147
851f56b0
·
Support Array/3D depth-stencil render target, and single layer clears (#3400)
·
Jun 14, 2022
1.1.146
b1bd6a50
·
Less invasive fix for EventFd blocking operations (#3394)
·
Jun 12, 2022
1.1.145
70895bdb
·
Allow concurrent BSD EventFd read/write (#3385)
·
Jun 11, 2022
1.1.144
830cbf91
·
Ignore ClipControl on draw texture fallback (#3388)
·
Jun 11, 2022
1.1.143
9a9349f0
·
Fix instanced indexed inline draw index count (#3389)
·
Jun 10, 2022
1.1.142
46cc7b55
·
Fix instanced indexed inline draws (#3383)
·
Jun 05, 2022
1.1.141
dd8f97ab
·
Remove freed memory range from tree on memory block disposal (#3347)
·
Jun 05, 2022
1.1.140
633c5ec3
·
Extend uses count from ushort to uint on Operand Data structure (#3374)
·
Jun 05, 2022
1.1.139
a3e7bb8e
·
Copy dependency for multisample and non-multisample textures (#3382)
·
Jun 05, 2022
1.1.138
2073ba29
·
Fix a potential GPFIFO submission race (#3378)
·
Jun 04, 2022
1.1.137
d03124a9
·
Fix 3D semaphore counter type 0 handling (#3380)
·
Jun 02, 2022
1.1.136
59490d54
·
infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
·
Jun 01, 2022
1.1.135
e546e593
·
Rewrite SVC handler using source generators rather than IL emit (#3371)
·
May 31, 2022
1.1.134
0c87bf9e
·
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
·
May 31, 2022
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