Addition of getters and setters (for Chests, Enemies, Doors, Jumpers, Blocks, Switches, Destructibles)
Added some of the accessors listed in #1455. As stated in this issue, the final goal is to have access to every single property set when creating an entity. However, for this MR i only included the ones that seemed the most useful / relevant. This includes:
-
chest:get/set_opening_method()
: returns or sets the opening method of this chest. -
chest:get/set_opening_condition()
: returns or set the item or savegame variable required to open this chest. -
chest:is/set_opening_condition_consumed()
: returns or sets whether the opening condition is consumed on opening. - All of the above for doors.
-
enemy:get_savegame_variable()
: returns the savegame variable indicating whether this enemy is dead or not (or "" if this enemy is not saved) (simply returns thesavegame_variable
attribute) -
door:get_savegame_variable()
: returns the savegame variable that contains the state of this door (or "" if this door is not saved) (simply returns thesavegame_variable
attribute) -
jumper:get_jump_length()
: returns the jump length of this jumper. (simply returns thejump_length
attribute) -
block:get_direction()
: if this block can only be pulled/push to a specific direction, returns it, if it can be moved in any direction returns -1. (simply returns thedirection
attribute) -
switch:get_inactivate_when_leaving()
: returns true is this switch is inactivated when the hero/block leaves it, or false if it's not. (simply returns theinactivate_when_leaving
attribute) [was originally is_inactivate_when_leaving] -
destructible:get_weight()
: returns the weight of this destructible.
Also added the corresponding setter in some cases (when it seemingly didn't risk breaking something):
- jumper:set_jump_length(length)
- switch:set_inactivate_when_leaving(state) (defaults to true)
- destructible:set_weight()
The corresponding MR in the doc repo will come soon.
Edited by TwilCynder