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xMorioh authored
v.2.0.3 fixed all shadowcaster issues, added Matcap and Cubemap ReflectionMask Invert toggles, added a option to force disable shadow casting as well as the option to disable specific LightModes/Passes, added a check if a NormalMap is in place or not to set NormalMap scales to 0 if not in use, disabled the IgnoreProjector toggle if the user should not be able to toggle it on or off anyway, Multiplied Matcap works together with Cubemap reflections now, Matcap smoothness has a better blending state which means you get higher roughness quality, the Inspector Animated property toggle now shows a tooltip for which property is being toggled this is helpful when there are multiple toggles in one line and you dont know which to toggle for which porperty
afcec3f5xMorioh authoredv.2.0.3 fixed all shadowcaster issues, added Matcap and Cubemap ReflectionMask Invert toggles, added a option to force disable shadow casting as well as the option to disable specific LightModes/Passes, added a check if a NormalMap is in place or not to set NormalMap scales to 0 if not in use, disabled the IgnoreProjector toggle if the user should not be able to toggle it on or off anyway, Multiplied Matcap works together with Cubemap reflections now, Matcap smoothness has a better blending state which means you get higher roughness quality, the Inspector Animated property toggle now shows a tooltip for which property is being toggled this is helpful when there are multiple toggles in one line and you dont know which to toggle for which porperty
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