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  • 1.3.0 Release: v1.3.0
    Game Server:
    - using L2OFF areas instead of L2J style zones
    - improved geodata with only small chance of errors
    - various admin commands to manage areas and geometry
    - using latest node and compilation using swc
    
    Server Testing:
    - now using CucumberJs as main runner, along with converted examples from interactions
    
    CLI and assets:
    - utilizing command link with game server to achieve bi-directional communication (current use is to reload html)
    - complete spawns that now include raidbosses and their minions
    - improved geodata generation to include less errors that happen in L2J data (slightly smaller size too)
  • 1.2.0 Release: v1.2.0
  • 1.1.0 Release: v1.1.0
    Game server:
    - using world geodata for movement
    - improved player and NPC AI
    - faster game client updates for various status bar information
    - various improvements for magic skills used by NPC and player
    - mob drops now use circle pattern (bigger circles possible the larger mob is)
    
    Login server: none
    
    CLI:
    - generating geodata from L2J geodata (smaller size and faster lookups possible in new format)
    - updated documentation for L2 lore
    - storing various point geometry for game server (currently used by mob drop mechanic)
  • 1.0.0 Release: v1.0.0
    Initial public release with server assets.