Projects with this topic
-
SimGear - simulation libraries for FlightGear
Updated -
-
-
Eat all the shrimp as fast as you can in this rhythmic maze game
Updated -
3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
Updated -
My raycasting pseudo 3D engine that I started in 1997, but fully open sourced only in 2025
Updated -
-
Generate a variety of 3D files for testing file formats, compression, etc.
Updated -
-
The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
Updated -
Cytosim is a cytoskeleton simulation engine
Updated -
A generic ray-tracing library for generating photo-realistic images.
Updated -
A general math utilities library providing Matrix, Vector, Quaternion, Euler and Color classes, written in C for speed.
Updated -
Configuration Files for an Artillery Sidewinder X1 with Custom BLTouch (Waggster Method)
Updated -
A game engine written in C++. Includes a 3d model binary file analyzer for reverse engineering game model files.
Updated -
This is a mirror from https://sourceforge.net/p/flightgear/terragear
Updated -
-
3D renderer using DirectX 12 and software render, mostly C with a little bit of C++.
Updated -
A Blender-Godot VR video game for/by BlenderCat November 2019, Girona.
Updated -
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
Updated