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The fractal terrain is generated using midpoint displacement combined with the Diamond & Square algorithm.
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Godot engine module to configure terrain generations using the engine's graphical interface.
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A fast and efficient terrain generator written in C#
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A fast and efficient terrain generator written in GDScript
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Terrain generator + water erosion sim. Made in Processing 3.3.7. Simply clone the whole project and run islander3.pde to run the program.
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