procedural
Projects with this topic
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Godot 3 Plugin for Procedural Heightmap-based Open World using Tilemaps
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Ground Collapse is a library, a tool, and a demo for creating infinite generative, tiled, 2D terrain or game levels. It uses constraint solving (with clingo), inspired by Wave Function Collapse.
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Testing different types of procedural animations in Unity
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The open source procedural texturing tool for everyone
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Some basic procedural map generators for modern browsers
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Godot engine module to configure terrain generations using the engine's graphical interface.
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OSX application for procedural generating textures using a node-graph builder.
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SampleSpace is a cross-platform library for describing and sampling from random distributions.
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Ascii.js is a lightweight library which aims to help artists and developers easily animate text. For websites or creative coding sketches, the library let users create a console aesthetic project.
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CopperCycle is a cross-platform library for generating text using grammars.
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Procedural programming language with a mix of inspirations. Aiming for a simple and consistent feature set to allow concise, expressive code.
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Input Markdown, YAML, and a DOCX style guide. Output DOCX and PDF. PowerShell wrapper around Pandoc.
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Procedural road generation for infinite racing games. Example/prototype project. Created with Unity3D 2017.4 on Ubuntu.
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A fast landscape generation library that's modular and artist-first.
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GPGPU Particle Supernova using Curl over Value Noise. Achieved via Three.js in WebGL.
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A map generator made for a technical test. This project was made during a given time frame and will be updated to add more features. Made by me during 2017 for an interview test (passed)
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A HTML5 evolution simulator written in TypeScript.
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