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This is an archived project. Repository and other project resources are read-only.
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1.1.1023
8026e1c8
·
nuget: bump Microsoft.NET.Test.Sdk from 17.6.3 to 17.7.2 (#5622)
·
Sep 25, 2023
1.1.1022
d9f9bbfa
·
Vulkan: Fix barriers on macOS (#5700)
·
Sep 23, 2023
1.1.1021
fe9e19d8
·
[INFRA] Addition of basic contributor guides and docs framework. (#5581)
·
Sep 22, 2023
1.1.1020
fb55f57d
·
Horizon: Migrate wlan and stubs latest services (#5708)
·
Sep 20, 2023
1.1.1019
44862dce
·
Stub unsupported BSD socket options (#5670)
·
Sep 19, 2023
1.1.1018
e601419b
·
make cheat list binding public (#5697)
·
Sep 19, 2023
1.1.1017
d6bc0de7
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use compiled bidning for localizations (#5684)
·
Sep 18, 2023
1.1.1016
9f26fd36
·
remove some usages of reflection binding (#5686)
·
Sep 18, 2023
1.1.1015
88df636c
·
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683)
·
Sep 16, 2023
1.1.1014
7ccff037
·
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
·
Sep 14, 2023
1.1.1013
a7459133
·
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
·
Sep 14, 2023
1.1.1012
e6700b31
·
lbl: Migrate service to Horizon (#5628)
·
Sep 14, 2023
1.1.1011
e2cfe6fe
·
Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
·
Sep 11, 2023
1.1.1010
210f4754
·
Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)
·
Sep 07, 2023
1.1.1009
ddb64938
·
Delete ResourceAccess (#5626)
·
Sep 05, 2023
1.1.1008
f631933e
·
Add macOS Headless release workflow (#5272)
·
Sep 05, 2023
1.1.1007
5ff6ea6d
·
Fix ShaderTools GpuAcessor default values (#5646)
·
Sep 05, 2023
1.1.1006
c2d9c695
·
Fix layer size for 3D textures with NPOT depth (#5640)
·
Sep 04, 2023
1.1.1005
93cd3278
·
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
·
Sep 02, 2023
1.1.1004
12cbacff
·
Fix numeric SWKB validation (#5627)
·
Sep 01, 2023
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