gamedev
Projects with this topic
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine, with a robust server architecture built to support seamless multiplayer experiences. The game features 2D pixel art graphics, bringing a retro aesthetic to life with modern tools and techniques. Immersive and carefully designed maps are built through the Tiled map editor, offering a scalable and flexible environment for map-making. The development is heavily focused on establishing a solid technical foundation, including advanced client-server synchronization, efficient asset management, and support for a wide range of devices. We welcome contributors of all types of skills and would especially welocome pixel artists and programmers (any language, we mainly use GDScript). Join us on Discord/IRC to discuss more and get involved.
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/QQA4QXsz | IRC: #sourceofmana
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Game prototype for an isometric dungeon crawler. Coded using the tuto Isometric Madness - Random Live Game Dev - 2024-07-09 from gingerBill and the odin_skeleton framework.
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Framework for a project using the ODIN language (https://odin-lang.org), bringing together the useful features to a video game or application project.
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"The world most advanced game engine!" - mom
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Ground Collapse is a library, a tool, and a demo for creating infinite generative, tiled, 2D terrain or game levels. It uses constraint solving (with clingo), inspired by Wave Function Collapse.
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Jeu du Morpion avec IA / Bot intelligent
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A fast, cross-platform and versatile Game Engine.
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