Projects with this topic
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine, with a robust server architecture built to support seamless multiplayer experiences. The game features 2D pixel art graphics, bringing a retro aesthetic to life with modern tools and techniques. Immersive and carefully designed maps are built through the Tiled map editor, offering a scalable and flexible environment for map-making. The development is heavily focused on establishing a solid technical foundation, including advanced client-server synchronization, efficient asset management, and support for a wide range of devices. We welcome contributors of all types of skills and would especially welocome pixel artists and programmers (any language, we mainly use GDScript). Join us on Discord/IRC to discuss more and get involved.
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/QQA4QXsz | IRC: #sourceofmana
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Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
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Blazingly fast Entity-Component-System microframework
⚡ 📦 https://awkravchuk.itch.io/cl-fast-ecsUpdated -
The prototype of the game titled the Adventures of professor Łysolek made using the godot game engine 4.x + , and free media creation tools available on the web
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Simple memory game featuring custom solution for animations and UI.
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Projeto de jogo para meu trabalho de conclusão de curso
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A Docker image containing tools necessary for Common Lisp game development and deployment. https://hub.docker.com/r/lockie/docker-lisp-gamedev
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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A project created as a portfolio for an Unreal Engine developer
Game mechanics and components of this repository: The game features several puzzles and small mechanics, such as cameras, item carrying, time reversal, and mini-games like "21."
P.S. The focus was on mechanics rather than visuals. itch.io: https://grimnek.itch.io/puzzle-portfolio
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This project was created as a portfolio for an Unreal Engine developer.
The game is a third-person shooter with a mission type focused on clearing out enemies. The player must engage in combat with opponents. Here are the key game mechanics:
Game Mechanics: Ammo Pickup via Actors: The game features an ammo pickup system implemented through a Blueprint actor. The number of bullets collected and the weapon type they belong to can be configured directly in the actor’s properties. Ranged Enemies: These enemies inherit from a base actor. They can either patrol the area randomly or move along a spline, which is set up using a special Blueprint actor with a spline mesh. Realistic Sound Effects: Both ranged enemies and the main character produce different sounds when shooting at specific objects, enhancing the immersion of gunfights. Camera Switching: The player can change the camera position with a key press, allowing them to adapt their view to different situations and improve visibility. Ability System & Firearm Mechanics: Two separate systems have been implemented—one for character abilities (Ability System) and another for firearms. These mechanics are contained within different actor components, ensuring flexibility and scalability. Game Settings: The game includes adjustable graphics, sound, and keybind settings, which can be customized through the menu for player convenience. Death Screen: Upon dying, a widget appears, offering the player a choice to restart the mission or return to the main menu. P.S. The focus was primarily on mechanics rather than visuals.
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Tutorials for libtcod with a modern C++ focus along with more structured software engineering principles and best practices.
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Framework for a project using the ODIN language (https://odin-lang.org), bringing together the useful features to a video game or application project.
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A project to contain the core engine for CRPG games based on Caltop Core
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