Projects with this topic
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OpenGL code for virtual reality applications and computer graphics education
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Computer Graphics Lab for experimenting with OpenGL.
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Computer Graphics Lab for experimenting with GLSL fragment shading.
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Just another simple minecraft shader.
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Visualization of geometry using PyTorch tensors
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2019, Java, JOGL, GLSL
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2019 (Year 3), C++, OpenGL, GLSL, C#, Unity
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2019 (Year 3) C++, OpenGL, GLSL
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Kernel convolution Image processing application with GLSL shaders written on C++
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Random GLSL shaders I made through accidents or refined afterwards
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simple vertex and fragement shader, version 1.30 (OpenGL 3.0)
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A two dimensional ray tracer on the CPU in C# and on the GPU through the fragment shader of OpenGL.
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First computer graphics III homework at University of Hradec Králové (UHK), summer semester 2019/2020
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Using GLSL and OpenGL, we wrote simple particle systems to simulate some eye-catching 3D explosions and smoke using quads.
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A simple basis to try Vulkan shenanigans with glsl. Written by Douwe van Gijn(@snipstruis) and Dustin Meijer(@Shindorinn). Using the ISC License, see LICENSE.txt
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