shader
Projects with this topic
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gled is an application for creating animations and effects on artnet or wled light installations
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Morioh's Toon Shader is developed for Unity with a wide Range of Features. It also had full support for the Amplify Shader Editor till v.1.7.2
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Code for creating a very wide variety of halftones, halftone shaders, halftone threshold images, dithering, error diffusion, etc.
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Just another simple minecraft shader.
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Blend between 2 environments in Unity using shader graph
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SPIR-V patching utility operating on the IR level to patch new code, or specialize existing code.
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My shaders for base infrared mesh-based effects
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A Unity program visualizing the spectrogram of an audio signal.
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Custom raytracing shader in HLSL implemented in Unity. It implements basic lighting physics : reflection and refraction. It works on Unity lightweight render pipeline, so the algorithm is iterative.
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OSX application for procedural generating textures using a node-graph builder.
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(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
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Random GLSL shaders I made through accidents or refined afterwards
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simple vertex and fragement shader, version 1.30 (OpenGL 3.0)
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First computer graphics III homework at University of Hradec Králové (UHK), summer semester 2019/2020
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A shader that, based on how dark the main camera is, will colour UI elements either black or white for maximum visibility. This is done on a pixel by pixel basis so if half a UI element is over a dark area, that half will be coloured white.
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This is the repository for RAGE. The purpose of this "bare bones" engine is to be a teaching aid/tool at the undergraduate level; it's not intended for professional game development.
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RML is a Java-based OpenGL/GLSL-friendly math library with support for angles, vectors, matrices, and quaternions.
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Shader de acumulacion de nieve en Unity3D
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GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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