Projects with this topic
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Code for creating a very wide variety of halftones, halftone shaders, halftone threshold images, dithering, error diffusion, etc.
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(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
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GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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Playing with modern OpenGL tesselation shaders.
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