Projects with this topic
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A project created as a portfolio for an Unreal Engine developer
Game mechanics and components of this repository: The game features several puzzles and small mechanics, such as cameras, item carrying, time reversal, and mini-games like "21."
P.S. The focus was on mechanics rather than visuals.
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This project was created as a portfolio for an Unreal Engine developer.
The game is a third-person shooter with a mission type focused on clearing out enemies. The player must engage in combat with opponents. Here are the key game mechanics:
Game Mechanics: Ammo Pickup via Actors: The game features an ammo pickup system implemented through a Blueprint actor. The number of bullets collected and the weapon type they belong to can be configured directly in the actor’s properties. Ranged Enemies: These enemies inherit from a base actor. They can either patrol the area randomly or move along a spline, which is set up using a special Blueprint actor with a spline mesh. Realistic Sound Effects: Both ranged enemies and the main character produce different sounds when shooting at specific objects, enhancing the immersion of gunfights. Camera Switching: The player can change the camera position with a key press, allowing them to adapt their view to different situations and improve visibility. Ability System & Firearm Mechanics: Two separate systems have been implemented—one for character abilities (Ability System) and another for firearms. These mechanics are contained within different actor components, ensuring flexibility and scalability. Game Settings: The game includes adjustable graphics, sound, and keybind settings, which can be customized through the menu for player convenience. Death Screen: Upon dying, a widget appears, offering the player a choice to restart the mission or return to the main menu. P.S. The focus was primarily on mechanics rather than visuals.
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Upgraded Blank template for Unreal Engine
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An example of using the EvolvingBehavior plugin to evolve game AI.
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A plugin for evolving Behavior Trees for game AI.
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The repository contains an Unreal Engine project for a strategy role playing videogame. The game's combat complexity is low-medium as of the current implementation. The project is meant to be used to test search based adversarial algorithms.
Implemented: Alpha-beta, Negascout, MTD(f), MonteCarloTreeSearch(UCT), MCTS(Epsilon-greedy) and RAVE. There is an incomplete version of UCT-RAVE.
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PSX Retro Asset & Shader Pack for Unreal Engine
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MetaHuman Retargeting Project to ALS V4
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MetaHumanTPCRetarget - Unreal Engine 4.26.2 Third Person Character
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Viznity Games https://viznitygames.com
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Alkaline Games Base for the Unreal Engine
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Unreal Engine 5 - Sky Scrapper (Graduation Jr. Game Project)
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A unified launcher for most game engines.
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Unreal Engine 3 2004 Build With CMake Build System
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A simple implementation of the ArborXR SDK (https://documentation.xrdm.app/docs/devicepublicapi/) for Unreal Engine.
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Day & Night System Kit
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Editor tools in Unreal Engine to create pipes in levels as in Mario + Rabbids: Sparks of hope
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AI spot picking system shown by "Ming-Lun Allen Chou" for The last of us part 2. Project is used to show delay-gathering program architecture
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