gamedev
Projects with this topic
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Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine, with a robust server architecture built to support seamless multiplayer experiences. The game features 2D pixel art graphics, bringing a retro aesthetic to life with modern tools and techniques. Immersive and carefully designed maps are built through the Tiled map editor, offering a scalable and flexible environment for map-making. The development is heavily focused on establishing a solid technical foundation, including advanced client-server synchronization, efficient asset management, and support for a wide range of devices. We welcome contributors of all types of skills and would especially welocome pixel artists and programmers (any language, we mainly use GDScript). Join us on Discord/IRC to discuss more and get involved.
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/QQA4QXsz | IRC: #sourceofmana
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F2P, and simple 1st person obstacle avoiding hyper-casual indie game for mobile devices with a variety of levels with unique designs and music
https://play.google.com/store/apps/details?id=com.warmAppGames.tunnelRushMania
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A heavily optimized yet flexible A* pathfinding algorithm implementation
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A project to contain the core engine for CRPG games based on Caltop Core
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An open-world adventure game with horror elements.
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Notzilla OOP Project JAVAFX now in FXML - Gauntlet inspired game
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"The world most advanced game engine!" - mom
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CHICKEN Scheme bindings to Simple DirectMedia Layer 2 (SDL2)
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Runs PICO-8 code from Twitter and posts a video of the results!
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Cartomancer is a library written in pure C++ for the parsing of text string with conditional output.
Also provided is an example application, Foreteller, that can be used as a front-end for editing and verification of text
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Jeu du Morpion avec IA / Bot intelligent
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A library to run embedded scripts in a Unity3D application, currently supporting Lua only.
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A demonstration project for containerizing toolsets for more efficient and smoother CI workflows.
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Core library to load and update NeutrinoParticles effects.
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A fast, cross-platform and versatile Game Engine.
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