graphics
Projects with this topic
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Engine for creating interactive games or content.
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C++11/C++14 multiplatform utility library https://magnum.graphics/corrade/
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Object oriented OpenGL library for Crystal. Give a bit of structure to your graphics programming.
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Crystal Ball is a path tracing library written in Rust.
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Rendering Engine to do quick graphics prototyping.
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A small SVG library for simple graphics rendering and experiments.
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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EarthSiege64x: A near-high res pixel resource pack for Minetest. It currently supports all vanilla resources and many popular Minetest mods such as Terumet, Underch (The Underground Biome Challenge Mod), Armor packs, dream building, Rail & Train mods, and YATM, not to mention more. Read the README for further details.
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Example project based off code from 'The Haskell School of Expression' by Paul Hudak
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A project I started a good while ago with intention of browsing a 2D map in the browser and (similarly to street view) be able to drop any where on the map and run around in a extensible 3D application (could be used for games or other things). Archived it as I haven't been working on it for a long time and don't see me ever picking it up again anytime soon.
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Application to sort and categorize your pictures and find your friends with face detection.
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Python script that converts png file into VRAM data (MSX1).
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A more Pythonic binding for the Cairo graphics library
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Bomberman is a school project to recreate the old school game in C++ from the ground up, making not only the game logic but also a game engine to run it
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A .NET graphics middleware for games, tools, and visualizations. Powered by Vulkan.
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