graphics
Projects with this topic
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Engine for creating interactive games or content. New 2024 game edition.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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C++11/C++14 multiplatform utility library https://magnum.graphics/corrade/
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Canvas library for Screen-like pixel graphics use (similar to what was available in PowerBASIC, QBasic etc.)
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Object oriented OpenGL library for Crystal. Give a bit of structure to your graphics programming.
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Crystal Ball is a path tracing library written in Rust.
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Rendering Engine to do quick graphics prototyping.
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A small SVG library for simple graphics rendering and experiments.
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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EarthSiege64x: A near-high res pixel resource pack for Minetest. It currently supports all vanilla resources and many popular Minetest mods such as Terumet, Underch (The Underground Biome Challenge Mod), Armor packs, dream building, Rail & Train mods, and YATM, not to mention more. Read the README for further details.
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Example project based off code from 'The Haskell School of Expression' by Paul Hudak
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Application to sort and categorize your pictures and find your friends with face detection.
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Python script that converts png file into VRAM data (MSX1).
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A more Pythonic binding for the Cairo graphics library
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Bomberman is a school project to recreate the old school game in C++ from the ground up, making not only the game logic but also a game engine to run it
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A .NET graphics middleware for games, tools, and visualizations. Powered by Vulkan.
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