network
Projects with this topic
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Image for your network troubleshooting needs
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This project was developed as part of a Network Programming course in C. The goal was to create an online multiplayer version of the classic game Bomberman, using different network protocols (UDP and TCP) to manage player connections, game state synchronization, and communication between clients and the server. In addition to gameplay, the project includes a chat feature, allowing players to communicate in real-time during the game.
Key Features:
Online multiplayer gameplay Network communication using TCP and UDP protocols Real-time synchronization of game state across multiple players In-game chat functionality for player communication Classic Bomberman mechanics (placing bombs, destroying blocks, and eliminating players)Technologies:
C programming language TCP/UDP for network communication Socket programmingUpdated -
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Remote shell over stdio posing as basic pnet tunnel process
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Basic 2d network play game in Godot 4.3
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Small OS that can run Shadow in standalone mode booted from network (IPXE)
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Books about operative systems, networks, cibersecurity, storage systems, automations and programming languages
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Denial of Service attack testing tool
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Trivial interface to wpa_supplicant and wpa_cli
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Use your smartphone as a three-dimensional controller. Work with https://gitlab.com/slumber/smartphoneremoteandroid.
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With JabberJaw, convert any OpenWrt compatible device in Shark Jack and make your own portable network attack device.
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ssh mitm server for security audits supporting public key authentication, session hijacking and file manipulation
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AXIoE is a packet format and network protocol for executing ARM(R) AMBA(R) 4 AXI standard bus style memory transactions on a remote device connected through an Ethernet network.
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A library passing all socket communications through Unix sockets for client/server testing. https://cwrap.org
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Implémentation du jeu Bomberman en langage C dans le cadre de la programmation réseaux
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Toolkit for configuring network on Mellanox switches running Linux with Switchdev.
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Provide rili::stream oriented, consistent, multiplatform API and implementation for TCP/IP network operations.
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Lightweight Docker image to synchronize Docker host's /etc/hosts file with Docker on container start and destruction.
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